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Enclaves are groups of survivors outside of the player's community, who take refuge in buildings to protect themselves from zombies. They typically reside in empty houses, but sometimes might set up base in potential home sites. There are always 3 members in each enclave.

Interacting with EnclavesEdit

Supply LockerEdit

Each enclave have their own supply locker, similar to the ones at the player's home site and outposts. In State of Decay, most if not all enclave's lockers have 3 types of "common" ammo (for example, .22 cal, 9mm and .45 Cal) ammo, with 28 rounds for each type, and consumable items (like Snack or Coffee).

Each enclave can have one or more resources that are "abundant" (displayed at the upper left corner of the screen, similar to resources in a searchable building). It seems to reflect the variety and amount of items they can have in their locker (for example, enclaves with good ammo supply can have ammo in higher numbers).

In the DLC Breakdown, enclaves' supply seems much more limited. It is not uncommon for their supply lockers to be completely empty. However, enclaves with good supply of items still spawn, presumably at lower probability.

The items in enclaves' supply locker refreshes once a real-time day.

Gaining Trust and RecruitingEdit

How friendly the enclaves are to the player's community is represented by their Trust level. The higher Trust, the less Influence is required to take items from their supply locker (at maximum Trust, the cost is usually similar to taking from the player's own supply locker).

Enclave Trust is gained by:

  • Finding their missing survivors when a "Scavenger?" mission pops up.

Letting these missions expire usually results in loss of trust. In some cases, the survivor(s) in distress might even die, reducing trust even more

Shortly after maximum trust level is reached (the player receives a "You rock!" note), Lily will forward a radio message from the enclave, saying they wish to join the player's community, and a Friendly Survivor mission will trigger. Recruiting is only applicable to randomly spawned enclaves, not those who are part of the storyline (see enclave types below)

Enclave types Edit

Named story enclaves Edit

Some enclaves are part of the storyline of the game and have named characters essential to some missions of the game.

Desperate survivors Edit

Enclaves labeled Desperate Survivors are created as part of a game mission, but have random survivors. The inhabitants seem to be immortal and cannot be killed by zombies.

Random survivor enclaves Edit

These are the "normal" enclaves of random survivors who are quite mortal and who theoretically can ask to join the player group.

Survivor Enclaves will sometimes offer missions, such as the "Scavengers?" mission. In this mission, the goal is to protect a survivor, from a Survivor Enclave, while he scavenges, then return to the Enclave. Sometimes on the return the Enclave has been overrun. In this case the survivor who scavenged joins the home base.


  • (Unconfirmed) There appears to be a limited number of "slots" for survivor enclaves. Once the slots are filled, the enclaves will stop interacting with the player. This means that if the missions generating the Desperate survivors (the later Wilkerson Missions and Army Missions) are triggered, the number of enclaves might "max out", which means no more new enclaves appear and the existing enclaves do not generate new missions. A common situation is for this to occur before the player moves to Marshall, which will then have no random enclaves nearby.

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