- "A place to make the things we don't have, and maintain the things we do."
The Field Workshop is one of the essentials facilities in the DLC Lifeline which repairs weapons put in lockers every in-game day (2 real-time hours).
Further upgrades add more benefits such as repairing cars, making advanced explosives and ammunition.
Facility Bonuses[]
Field Workshop[]
"A workshop will let us build the stuff that we can't requisition, and maintain the stuff that we can."
- Basic Maintenance Tools: Allows us to repair and unjam weapons at the Supply Locker.
- Power Tools: Build everything faster with electric power tools. (+100 % Construction Speed) (Requires electricity)
Legit Workshop[]
"A full-fledged workshop would give us the ability to repair cars"
- Basic Maintenance Tools: Allows us to repair and unjam weapons at the Supply Locker.
- Power Tools: Build everything faster with electric power tools. (+100 % Construction Speed) (Requires electricity)
Weapons Lab[]
"A workshop to focus on making explosives and incendiaries."
- Basic Maintenance Tools: Allows us to repair and unjam weapons at the Supply Locker.
- Power Tools: Build everything faster with electric power tools. (+100 % Construction Speed) (Requires electricity)
- Chemistry Equipment: Allows the creation of explosives
- Chemistry Expertise: Prevents explosives mishaps. REQUIRES CHEMISTRY EXPERT
Ammunition Shop[]
"A workshop to focus on creating ammunition."
- Basic Maintenance Tools: Allows us to repair and unjam weapons at the Supply Locker.
- Power Tools: Build everything faster with electric power tools. (+100 % Construction Speed) (Requires electricity)
- Ammunition Refill Station: Collect your brass, and you can manufacture ammunition in the calibers you need, not just the ones you happen to find.
Abilities[]
At Legit Workshop or higher variant[]
- Make Suppressor (1 Material, 5 Influence, 15 minutes): Creates a couple homemade suppressors
- Make Firecracker (1 Ammo, 5 Influence, 3 minutes): Creates a few homemade firecrackers
- Make Flame Fougasse (1 Fuel, 5 Influence, 10 minutes): Creates a few homemade firetraps
Weapons Lab[]
(requires research at Ops Center)
- Make Box Mine (1 Ammo, 5 Influence, 15 minutes): Creates a couple homemade box mines. Small chance of mishaps.
- Make Whistling Box Mine (1 Ammo, 1 Material, 5 Influence, 15 minutes): Creates a couple homemade box mines. Small chance of mishaps. Requires Munitions Shop and Library Research.
- Make Pipe Bomb (1 Ammo, 1 Fuel, 5 Influence, 15 minutes): Creates a few homemade explosives. Small chance of mishap. Requires Munitions Shop and Library.
- Make Steel Pipe Bomb (1 Ammo, 1 Material, 1 Fuel, 5 Influence, 15 minutes): Creates a few homemade explosives. Small chance of mishap. Requires Munitions Shop and Library Research.
- Make Chemical Incendiaries (1 Medicine, 1 Fuel, 10 Influence, 10 minutes): Creates a few homemade Chemical Incendiaries
Ammunition Shop[]
All actions require 1 Ammo and 5 Influence, with 15 minute wait time
- Make .22 Ammo: Refills some brass to generate several magazines' worth of .22-caliber ammunition. (Give 120 .22 Cal rounds)
- Make 9mm Ammo: Refills some brass to generate several magazines' worth of 9mm ammunition. (Gives 90 9mm rounds)
- Make .357 Ammo: Refills some brass to generate several magazines' worth of .357-caliber ammunition. (Gives 90 .357 Cal rounds)
- Make .40 Ammo: Refills some brass to generate several magazines' worth of .40-caliber ammunition. (Gives 90 .40 Cal rounds)
- Make .44 Ammo: Refills some brass to generate several magazines' worth of .44-caliber ammunition. (Gives 90 .44 Cal rounds)
- Make .45 Ammo: Refills some brass to generate several magazines' worth of .45-caliber ammunition. (Gives 90 .45 Cal rounds)
- Make 5.56mm Ammo: Refills some brass to generate several magazines' worth of 5.56mm ammunition. (Gives 90 5.56mm rounds)
- Make 7.62mm Ammo: Refills some brass to generate several magazines' worth of 7.62mm ammunition. (Gives 90 7.62mm rounds)
- Make .50 BMG Ammo: Refills some brass to generate several magazines' worth of .50 BMG ammunition. (Gives 30 .50 Cal rounds)
- Make Shotgun Shells: Refills some shells to generate several boxes' worth of shotgun ammunition. (Gives 100 Shotgun Shells)
- Make 40mm Grenades: Refills some cartridges to generate a handful of 40mm grenades for grenade launchers. (Gives 6 Grenade Launcher Ammo)
Requirements[]
Basic Workshop[]
- 5 Building Materials
- 2 Labor
Legit Workshop[]
- 15 Building Materials
- 2 Labor
Weapons Lab[]
- 25 Building Materials
- 1 Labor
- 25 Influence
- Require Generator
Ammunition Shop[]
- 25 Building Materials
- 1 Labor
- 25 Influence
Base Building | |
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Home Sites | Ranger Station • Church of the Ascension • Kirkman Residence • McReady Farmhouse • The Alamo • Savini Residence • Snyder Trucking Warehouse • Trumbull County Fairgrounds • Recreational Vehicle • Black Friday |
Facilities | Cooking Area • Dining Area • Garden Area • Library • Medical Area • Parking Area • Radio Room • Recreational Vehicle • Sleeping Area • Storage Area • Training Area • Watchtower • Work Area |
Facilities (Lifeline) | Barracks • Field Medic • Field Workshop • Generator • Landing Zone • Latrine • Logistics • Mess Hall • Ops Center • Sat-Comms • Training Area • Perimeter Defenses |
Resources | Ammunition • Construction Materials • Food • Fuel • Medicine |
Others | Outposts • Supply Locker • Influence • Fame • Morale • Attitudes • Illnesses |