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Description[]

Cropped-facility-med area

An essential facility in the base where survivor's vitality is recovered and all kinds of illness / injuries are treated. Further upgrades improve chances of recovery and allows the creation of more powerful painkillers and stimulants.

The DLC Lifeline introduces a different variation of the facility called the Field Medic, which includes a new upgrade path.

Facility Bonuses[]

Medical Area[]

"Improves Vitality. Increases the chance of Recovery from injuries and illness each day"

  • Free Health Care: +10 max vitality for everyone. 15% Recovery Chance from injury/ illness each day

Infirmary[]

"Improves Vitality. Increases the chance of Recovery from injuries and illness each day"

  • Quality Health Care:  +10 Max Vitality for everyone. 30% Recovery Chance from injury/illness each day.
  • Medical Professional: +20% Recovery Chance. Requires trained healer.

Medical Lab[]

"All the benefits of an infirmary, plus the ability to create Stimulants. REQUIRES LIBRARY"

  • Quality Health Care+10 Max Vitality for everyone. 30% Recovery Chance from injury/illness each day.
  • Medical Professional: +20% Recovery Chance. Requires trained healer.
  • Lab EquipmentAllows manufacture of painkillers and stimulants.

Abilities[]

'All Variants'[]

Get Matching Tatoos (Breakdown only)

Everybody gets matching tattoos to show community solidarity. (Increases Trust and Morale)

Medical Lab only[]

  • Make Mild Stims (1 Medicine, 10 Influence, 10 minutes): Creates a few homemade Mild Stims
  • Make Potent Stims (2 Medicine, 10 Influence, 10 minutes): Creates a few homemade Potent Stims
  • Make Homemade Painkillers (5 Medicine, 25 Influence, 10 minutes): Creates some Homemade Painkillers.

Requirements[]

Medical Area[]

Infirmary[]

Medical Lab[]

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