The moonshiners: still alive

Characters involvedEdit


  • Mission Detail
  • Mission Completed
In the mission The Old Farmhouse, the player is required to visit the Wilkerson farmhouse to bring back Doc Hanson to help with Ed's wounds. Before the doctor can go, however, he needs to treat Eli's wound while a large crowd of zombies converge on the farmhouse.

Get to the Wilkerson Farm and talk to Job. Afterwards, head inside and start barricading the windows. Job will defend the first floor while Mickey stays upstairs shooting at them with his rifle.

There will be 2-3 waves of zombies attacking the farmhouse, accompanied by 1-2 Juggernauts. After each wave Job or Mickey will note that they have a few moments to prepare.

After the last attacking zombie is killed, a cutscene is played where Doc Hanson tells the two remaining brothers that Eli does not make it. They both refuse to shoot his brother to prevent reanimation, which result in the player character volunteering to do it. Everyone leaves the room and the player is required to execute Eli, which can be done with with a firearm, melee attack or grenade. After Eli is shot the mission is completed


  • +30 Influence
  • +35 Trust with these survivors
  • Community Reputation Improved
  • +25 Fame (Slaughter)



  • Before heading to the farmhouse, if the player intends to fight their way through the mission, it is recommended that they follow Lily's advice and equip themselves properly: a durable melee weapon, a firearm (preferrably a rifle, assault rifle or shotgun) with 1-2 stacks of ammo, 1 stack of health and stamina item.
  • It is recommended that the player does not use the Wilkerson Private Reserve molotov cocktail if they are not familiar with throwing weapons. It is quite easy to accidentally setting self or allies on fire, losing health and/or trust.

Defending from inside the houseEdit

  • Shoot at the zombies attacking the barricades. Note that the middle barricade need to be shot out first before the player can shoot at the zombies. Try to keep most of the barricades up (1-2 bars) to not get overwhelmed by zombies crawling in through all the windows. Kill any zombie that gets inside the house.
  • When the Juggernaut starts smashing the barricades, do not attempt to keep up the barricades. Stay back and kill any zombies that get inside. Shoot the Juggernaut whenever possible.

Defending from outside the houseEdit

  • If the player is confident and well equipped, he/she can go outside to defend the house and finish the mission more quickly. When the zombies are concentrated on destroying the barricade or pounding on the door, they often ignore the player, who can shoot them in the heads with ease. The only threats come from zombies approaching from the surrounding area, which will target the player, and the Juggernaut.
  • For the "new comer" zombies: either shoot and kill all of them, or kill them with the Wilkerson's moonshine casks (barrels) scattered near the house. When shot at, the casks violently explode and stay burning for a short period of time.
  • For the Juggernaut: The player can briefly stay inside the house to safely shoot at it. Also, the moonshine casks work wonder against the beast.


  • All NPC allies in this mission (and most missions) are unkillable, so the player character can simply stay upstairs and let Job and Mickey deal with the zombies (even the Juggernauts). However, by doing this the player will miss the 25 fame bonus for "Slaughter".


  • This mission has a similar format to a Besieged mission. Also similar to this mission, the Juggernaut can sometimes glitch inside the house.
  • After the mission is completed, Doc Hanson will show up at the player's Home Site to treat Ed's wound. Ed will recover soon after that.
  • Right when the mission is completed, two random NPC's are spawned into the Wilkerson's group.
  • There is a bug appearing on both Xbox and PC, where completing this quest will cause Ed to be listed as "Dead" in the mission log causing it to fail. He will still be alive at your base, taking up a bed and food, but the Doc will never appear to heal him, nor can you kill him. The only solution to this bug is to live with it, or to restart a fresh game. If you are backing up savegames the bug seems to always happen in that game. 5/5 tests had the bug. Restarts ranged from the ranger station, to miscellaneous saves all showed the bug. Only a fresh restart fixed it.


Doc Hanson's Located

Lily: (radio) We found Doc. He's out at the old Barrett place, looking in on one of the Wilkerson boys.
Player: So he'll come see Ed next?
Lily: (radio) Yeah.
Lily: (radio) Only... you're going to need to go get him. From the sound of things, they're penned in pretty good.
Player: Great. Okay, I'm on my way.
Lily: (radio) Come home and restock first if you want. You don't want to rush in unprepared.

On the way

Lily: (radio) Take the road southeast out of town a little ways.
Lily: (radio) You'll see a dirt path on the left - follow that all the way to the Barrett place. You can't miss it.
Lily: (radio, not sure how to tell you this) A word of warning about the Wilkersons, though....
Lily: (radio) Now, I'm not saying they've ever murdered anyone in cold blood...
Lily: (radio) But you might want to be on your best behavior with them. That's all.
Player: Probably a good thing I didn't bring Ed then.
Player: Anything I need to worry about with this doctor?
Lily: (radio) Nah, Doc's good people. He can be a little... crusty sometimes.
Player: Crusty?
Lily: (radio) Everybody'd love to have Doc as a full-time resident, but he's refused all of us.
Lily: (radio) He says it would impede his ability to look after all his patients. Nobody's had the guts to push the issue yet.
Player: Sounds like a real old time country doctor.
Lily: (radio) Makes house calls and everything.

Near the Wilkerson's place

Mickey: (radio, drunk) Who's that there on the road? Huh?
Mickey: (radio, drunk) We don't take kindly to unexpected guests, so you can kindly fuck right off.

The player meets the Wilkersons

Player: Where's Doc Hanson? We need to get going.
Mickey: Doc says Eli ain't good to move
Mickey: so we ain't moving.
Mickey: Now I don't know if you noticed
Mickey: but there's a whole mess of them fuckers working their way over here...
Job: (taking control but making a show of asking permission) That's right, Mickey. So why don't we put our friend here to work?
Mickey: Fine, you hold his hand.
Mickey: I'm gonna go check on Eli.
Mickey: Now, it's your call whether you want to help or be a pain in my ass...
Mickey: ...cuz I'd be more than happy to nail you to a tree... and use you as bait.
Job: All right then. Let's get to work.

Inside the house

Player: What happened to your brother?
Job: He got jumped on his way home from 'patrol.' Barely managed to drag himself home.
Job: If Doc hadn't been in the neighborhood... well. I've told him and told him not to go out alone.

Job gives the player some firebombs

Job: Here, take this. We make our moonshine strong, should make decent enough firebombs.
Job: Should still be some casks scattered around the place, too. If you need something with a little more boom, put a round through one of those bad boys.
Job: Just don't be too close when you do.

Mickey and Doc Hanson upstairs

Mickey: Goddammit, Doc! All I want to know is how's Eli doing?
Doc Hanson: He's not well, son, and he's gonna be worse if I have to keep tending to these interruptions.
Mickey: (muttering) You'll be tending my boot up your ass if you're not careful.

During the Siege, upon seeing a Juggernaut

Mickey/Job: Holy shit! Look at that big bastard!
Mickey/Job: Oh damn, I think that's one of them Miller boys. He always was a fat fuck!

After the siege

Job: (pleased) Well, that just about oughta do it.
Mickey: Eat that, you fucking pieces of shit! Come on back if you want some more!
Job: We should check on Eli.
Job: (aside to player) Hey. Thanks, by the way. You really busted your ass for us. We won't forget that.

Eli's fate

Job: Doc, what's the good word?
Doc Hanson: I'm sorry, son. I did all I could.
Job: Aw, hell!
Job: Goddammit!
Player: How long have we got, Doc? Before he turns.
Doc Hanson: Minutes, maybe. Maybe sooner. Unless...
Job: No! No way. We're going to bury Eli proper.
Doc Hanson: Bury it, and it'll claw its way out. Your brother's dead and gone, boy. What we're talking about is a kindness.
Player: (quiet) I'll do it.
Mickey: (to Doc, ignoring player) Doc, you can't ask me to do this. I promised ma I'd take care of him.
Player: (louder) I'll do it.
Doc Hanson: Better do it quick then. Before it starts to move.


  • Mickey takes up position on the second floor's balcony
  • Doc Hanson trying to save Eli
  • The Juggernaut can sometimes glitch inside the house
  • Moonshine casks make short work of Juggernauts, zombies, and ally trust
  • Doc visiting Ed after the mission