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Weapons

  • JeremyCarl
    JeremyCarl closed this thread because:
    Old topic
    08:31, December 17, 2013

    We're is the best place to find weapons switch as the UMP-40 and other military grade weapons?

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    • It is a random drop, in the first town I found the MK16 MOD0. Just search all the buildings you can and make sure you go through everything, top to bottom.

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    • Guns have noticable containers, yes you can find them in random spots but the thin long black gun cases will almost always have a gun in it, and also there are vacant gun shops you can loot which will have at least one or two guns in it.


      Also a good side note, keep to using pistols and small rifles, yes it's nice to go "rambo" but you'll just eat up all the hard to find ammo. Headshots are a most and if they have armor for the exposed parts, shoot them in the knees to drop them for a one-hit finisher.

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    • Kudos to you, Techless. I can't believe I played all these hours and never once thought to shoot their knees out first. Facepalm!

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    • If you're looking for quick access to the military grade weapons, the only place you'll always find them is near the Trumbull County Fairgrounds base, but you have to get through a number of story missions first to unlock that area of the map. Otherwise its all random drop, I got an ACR in a random drop in Marshall, but honestly it wasn't worth using, the assault rifles can be pretty accurate on their first shot, but its hard to fire one shot at a time, the only viable use is for spraying into hordes to score a few lucky headshots and to knockback and possibly kneecap a few as a last resort if you need to halt the oncoming Zeds a bit while you escape. As Techless said, pistols and small rifles are the ideal weapons to carry. If you can find an M14 (which I was lucky enough to) then you'll have a gun that uses the assault rifles' usual 5.56mm rounds, holds 20 in a clip and has incredible accuracy with little recoil, its fairly the best gun i've encountered so far. Also if you're looking for guns look in bedrooms for safes, any safe will have a fairly good gun in it. If you're looking for a sidearm the .22 calibre MK. 2 Target pistol has low noise, good accuracy and .22 is some of the most common ammunition in the game. 

      But yah, in summation the military grade weapons are pretty much overrated, although a lot of people overlook the situational advantage they give you against a Feral, I lost two survivors to Ferals because I carried accurate guns with a slow rate of fire and a low bullet calibre (which has less stopping power) so if you're hunting ferals, grab an assault rifle or a grenade launcher and go buck wild. Never try to take on a feral alone without either a shotgun or one of the above mentioned military grade items.

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    • If you're concerned at all about follow up shots and burning through ammo, many of the assault rifles and submachine guns have selectable fire mode.  Hold your left trigger as if you were going to aim your gun.  If there is a triple bullet icon (like you'd find on real life HKs, I believe) below the bullet counter, then your gun has a selectible fire mode.  While still aiming, hit the A button, and it will switch between available modes (single bullet icon for semi-auto).  As far as I know, there is only semi-auto and full auto.  There may be burst fire on weapons that I haven't tried yet.

      Anyways, I thought as you did...that the assault rifles were wasteful and inaccurate until I found out about the fire selection mode.  Now I love them.  I have be really hoping to run across the M14 for the same reasons you like it, but I haven't found it yet.

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    • That would explain a lot, I had assumed that it indicated firing mode but I figured it just indicated automatic. As for burst fire theres no mode but if you squeeze the trigger once and then release quickly on one of the auto weapons (or at least the ACR, I can only confirm that one for sure), it will usually fire off a 2-3 shot, I found this just as good, if not more reliable for head shotting with the ACR (Two bullets means more chance one will hit the head), however the 5.56 isn't the easiest ammo to find and if Max Brooks taught us anything in the Zombie Survival Guide, you don't want to have the temptation to "Rock and Roll" to be present on any of your weapons.

      Not to say that I didn't decide to try auto once or twice, but always with a silencer. The ACR's high accuracy and low recoil did make for efficient horde dispatchment if fired patiently.

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    • THERE IS A SELECT FIRE MODE! I couldn't find anything on this, I would find badass rifles, see they were automatic, and just dump them in the stash for the Influence and never give them a second thought, since they went through so much ammo, and always of a scarce ammo type.

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    • I know...I did the same damn thing until I figured it out.  Dumped them and then never  bothered with them again until I saw in the wiki that guns had fire modes.  Then it was just a matter of figuring out how to switch it.  I edited the wiki to include which buttons to press.  BTW, the guns will stay in that same mode as long as you are still playing that character and/or don't restart the game.  If you switch characters, or end the game and return, you will have to reset the fire mode to semi-auto since each weapon defaults to full auto if it has it.  Not all auto guns have semi-auto modes, though.  The SAWs I found (seriously, I found like 6 of them in two side-by side tents) can only fire in full auto.

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    • Well the SAW in real life, as far as I know, is full auto only, and you have to manually squeeze off bursts. Someone with more experience might like to correct me and I'd welcome them to.

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    • Yeah, I think you're right, but I've never handled one.  There are some other light squad weapons that shoot in semi-auto, like the MG36, which is pretty sweet with a huge drum mag.  It would be nice to find one of those in the game...

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    • Can't. Only three guns (SAW as mentioned, the M27, and the M60E4) are light machineguns in SoD.

      Also, LMGs like the MG36 can be selected to semi-auto because they are also commonly deployed as marksman weapons, especially the L86A2 being the biggest example. However I am sure only the M27 IAR in SoD will be the only one with a semi-auto option since the other two were deployed as support weapons only.

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    • See, the expert we were looking for!  Yeah, when I saw the M27, I was hoping it might have a semi-auto mode.  I guess we'll see when we finally run across one...

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    • All gear is random, in the start area I got a Uzi from a backpack

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    • In the start area?! Wow...I was starting to think the early bit wasn't random as drops were same or similar for me and a couple of friends. But an Uzi...them boys know how to go camping!

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    • Well the Uzi isn't actually considered by the game to be a "Military grade" weapon, I found a uzi in a house by the church when I first started playing. 

      Thats said the military grade weapons can on occasion be found as a random drop, I found a MP5K in a shed recently.

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    • Yeah, I picked up a Forrester in the start area. Nothing like an Uzi though.

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    • 66.199.36.250 wrote:
      If you're looking for quick access to the military grade weapons, the only place you'll always find them is near the Trumbull County Fairgrounds base, but you have to get through a number of story missions first to unlock that area of the map. Otherwise its all random drop, I got an ACR in a random drop in Marshall, but honestly it wasn't worth using, the assault rifles can be pretty accurate on their first shot, but its hard to fire one shot at a time, the only viable use is for spraying into hordes to score a few lucky headshots and to knockback and possibly kneecap a few as a last resort if you need to halt the oncoming Zeds a bit while you escape. As Techless said, pistols and small rifles are the ideal weapons to carry. If you can find an M14 (which I was lucky enough to) then you'll have a gun that uses the assault rifles' usual 5.56mm rounds, holds 20 in a clip and has incredible accuracy with little recoil, its fairly the best gun i've encountered so far. Also if you're looking for guns look in bedrooms for safes, any safe will have a fairly good gun in it. If you're looking for a sidearm the .22 calibre MK. 2 Target pistol has low noise, good accuracy and .22 is some of the most common ammunition in the game. 

      But yah, in summation the military grade weapons are pretty much overrated, although a lot of people overlook the situational advantage they give you against a Feral, I lost two survivors to Ferals because I carried accurate guns with a slow rate of fire and a low bullet calibre (which has less stopping power) so if you're hunting ferals, grab an assault rifle or a grenade launcher and go buck wild. Never try to take on a feral alone without either a shotgun or one of the above mentioned military grade items.

      To update this earlier post by me, i've been checking a few different locations and I have come to a few conclusions about military grade weapon spawns:

      • The Marshall Police has a VERY high chance of spawning a AA12 shotgun (In both my last and current play-through It spawned there).
      • Most Gun Stores will have at least -1- military grade, or if not at least a rarely spawned firearm, sometimes two.
      • The AR-15 is, if used on the "Semi-auto" firing mode, just as accurate as the M-14 and has a larger clip, however the "Full-auto" mode adds in the temptation to "Rock and Roll." which can result in a waste of ammo if you panic when boxed in by a horde.
      • The Trumbull County Fairgrounds and the surrounding warehouses are not only as mentioned earlier, a definite spawn point for military-grade weapons, but are the BEST location to find deadly, efficient and high-end firearms. I found several lockers in various tents that all had extremely deadly firearms (.50 cal sniper rifles, grenade launchers, submachine guns such as UMP 45s, (bracket-within-a-bracket, that very weapon spawned this conversation) and MP5ks).
      • Finally, the Marshall Car dealership will usually spawn a Snub-nose .22 special revolver (Like the aforementioned AA-12 in the police station it has spawned 2/2 play-throughs for me) and can spawn a rucksack worth of "AMMO" and can spawn rare weapons as well.
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    • @GoodHunting About the whole gunstores-spawning thing: In the two gunstores I've checked, I've found just a .22 snub-nose revolver in one and just a M1.LE in the other (both along with rucksacks of ammo, which I just took back but NOW know they could have possibly had military grade weapons in them, so idk) haha. So, I have come to the conclusion that 1) I have seriously bad luck and 2) gunstores may not always spawn military grade weapons and/or two specialized weapons.

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    • AlmightyZOD wrote:
      In the start area?! Wow...I was starting to think the early bit wasn't random as drops were same or similar for me and a couple of friends. But an Uzi...them boys know how to go camping!

      yea i know i found a katana sword in the first area on my first playtrough , now on my second playtrough i just found one in Marshal , so its completely  random ..

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    • Be careful about planning on breaking open ammo crates (even military ones) in the hopes of getting random firearms.  Someone suggested it on here, and during my current, I've broken open every single ammo container I've found just to see if I'd get anything cool that I haven't seen before.  I have not found a *single* gun of *any* type.  All I got was...well, ammo.  They would have been far more valuable if I had turned them in to my group.  I could just be incredibly unlucky this time or that guy could have been very lucky, but I don't think its a solid plan for finding guns.  Much better just to search containers for them.

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    • Gotcha, haha. Though, I could always use some 5.56 for myself.

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    • Dnyx wrote:
      @GoodHunting About the whole gunstores-spawning thing: In the two gunstores I've checked, I've found just a .22 snub-nose revolver in one and just a M1.LE in the other (both along with rucksacks of ammo, which I just took back but NOW know they could have possibly had military grade weapons in them, so idk) haha. So, I have come to the conclusion that 1) I have seriously bad luck and 2) gunstores may not always spawn military grade weapons and/or two specialized weapons.

      Well the M1.LE is technically a "Military Grade" weapon, it even mentions in the weapon's description that it is used my the military. However to clarify I said that it is -Likely- to find a rare weapon in a gun store and that one can usually be found, not however that it is a definite find. Also to address Shadowsndust's post about ammo crates, ammo crates will almost -never- contain guns, its not like breaking open building materials where you'll find a pipe or tool weapon, or like breaking up med cases where you'll find different meds, Ammo crates will almost 100% of the time just give you ammo, I've heard reading posts on different sites that people -claim- they've gotten rares from it, but this is probably just trolls who are attempting to get people to waste their precious ammo resources.

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    • Ah, well it simply didn't register with me when I picked it up that pistol = military-grade weapon, but yeah, ofc I realize it now that you point it out.

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    • If that's what they were doing (trolling), than they got me.  I did get some harder to find ammo, like 50 cal, but it still wasn't worth it.  This is my 3rd playthrough, and I figured I'd try some stuff I didn't the last two times to see if anything came of it before the game gets patched.  Cracking ammo crates was one...telling Quentin about Becca's real past was another.  Oh, man, that ended ugly...

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    • Well i mean i'm not equating it to looting an ACR, but the game has a broad range of civilian and military grade weapons, several of the 1911s have distinctions between being civilian, police (the officer variant) and a few other variations for instance. The game has very random loot spawning outside of the gun stores however. I've found AR-15s in dressers in Marshall before and I've more than once found an AK-47 in a side-table haha.

      A definate bonus that the M1.LE has for it though is a high bullet capacity per clip. 15 shots placed well can mow down a horde before it even reaches you.

      In the end I'm not saying that it's as good as getting one of the more obviously military grade weapons like the UMP. 45 or the MP5k or the ACR, but there are pistols of a military grade as well, if I'd looted that pistol personally, I'd still have included it in my definition of military grade weapons to be found in gunstores.

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    • I mean, yeah, I've found myself a M14, which, from what I hear, is pretty much the best gun to have (which I use alongside whatever pistol I take with me), in a backpack inside of a Marshall house.

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    • If you work with the wilkerson's (I know they're assholes) they're gonna have some weapons available in their stock for you to "buy" ie steyr TMP, HK 416 CQB, TAC 50 at least that's what I found from them anyway I'll update if I find anything new.  

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    • 66.199.36.250 wrote:
      If you're looking for quick access to the military grade weapons, the only place you'll always find them is near the Trumbull County Fairgrounds base, but you have to get through a number of story missions first to unlock that area of the map. Otherwise its all random drop, I got an ACR in a random drop in Marshall, but honestly it wasn't worth using, the assault rifles can be pretty accurate on their first shot, but its hard to fire one shot at a time, the only viable use is for spraying into hordes to score a few lucky headshots and to knockback and possibly kneecap a few as a last resort if you need to halt the oncoming Zeds a bit while you escape. As Techless said, pistols and small rifles are the ideal weapons to carry. If you can find an M14 (which I was lucky enough to) then you'll have a gun that uses the assault rifles' usual 5.56mm rounds, holds 20 in a clip and has incredible accuracy with little recoil, its fairly the best gun i've encountered so far. Also if you're looking for guns look in bedrooms for safes, any safe will have a fairly good gun in it. If you're looking for a sidearm the .22 calibre MK. 2 Target pistol has low noise, good accuracy and .22 is some of the most common ammunition in the game. 

      But yah, in summation the military grade weapons are pretty much overrated, although a lot of people overlook the situational advantage they give you against a Feral, I lost two survivors to Ferals because I carried accurate guns with a slow rate of fire and a low bullet calibre (which has less stopping power) so if you're hunting ferals, grab an assault rifle or a grenade launcher and go buck wild. Never try to take on a feral alone without either a shotgun or one of the above mentioned military grade items.

      In terms to the usefullnes of asult rifle most have a option to go semi-auto like the M14. Just aim and press A

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    • If the gun spawns are random then I have some pretty amazing luck, I found 5 G20s in the same house in Marshall once :p

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    • I once found 4 consecutive grenade launchers in a warehouse in marshall. I stored them for influence then bought a shit-ton of ammo. Talk about random. I flipped shit when i saw them.

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    • I found a modified pump action shotgun at Mt. Barker , I still havent found any ammo for it and Ive searched all the gun shops and military places lolol

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    • 98.228.155.237 wrote:
      I once found 4 consecutive grenade launchers in a warehouse in marshall. I stored them for influence then bought a shit-ton of ammo. Talk about random. I flipped shit when i saw them.

      You can`t "buy" ammo.

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    • 60.230.199.138 wrote:
      I found a modified pump action shotgun at Mt. Barker , I still havent found any ammo for it and Ive searched all the gun shops and military places lolol


      What do you mean you can't "find" shotgun ammo? Everyday when you start the game your locker is stocked with 50 of those.

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    • 99.140.78.200 wrote: You can`t "buy" ammo.

      You can use influence to take ammo out of other enclaves' lockers. It's basically buying ammo.

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    • quick advice i learned this on another topic and it helped me alot

      if u dont loot an area completely (just leave one thing unlooted like a bookshelf, basically leave wat u think/know doesnt have good loot in it unlooted) then the next REAL TIME DAY the loot will respawn that includes ammo, guns, weapon ect. even supplies like materials, food, ammo, meds ect

      i have looted the houses bordering the church and the 5 tool sheds prolly 8 times

      i hope this helps everone cause a big concern of mine was running out of supplies and weapons. then haveing 2 go all the way 2 god knows were 2 find alittle of wat im looking for

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