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What happens when the map runs out of resources?

  • so lets say that you have looted EVERYTHING. what happens? do you get a radio call option to get more like the cars? or do you just wait to die?

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    • Dang, that's a scary thought. I know that you can build gardens to make your own food, and that you can always trade with the other groups for resources, since they seem to have an infinite amount. As long as you have some gardens for food, you should be OK.

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    • problem is that once you run out of meds and materials your base will fall apart and any sick people you can consider dead and gone Q_Q so eventually everything will end if there is no way to get more. also once your out of ammo crates your watchtower wont be able to kill any more zombies (i think thats how it works) so they will creep in more and more until you get unlucky. there is also the problem with fuel since once you run out of that you cant rely on outposts to cut down the hordes for you.

      trade offers excluded since its random e.g. my guys wanted to trade ammo for food when i have 92 food and 8 ammo...wtf is with that !?

      there is PROBABLY a solution to all this that im not seeing but from what i can tell with the exception of food you will run out of everything and die Q_Q but there might be an option to do fixed trades or something since they said cars are finite and we can radio for more pretty early in game.

      Oh and the option to use an upgraded tower to train people in return for 3 crates of ammo

      so from what i can tell ammo and food aside. you will run out of everything eventually and im not sure what happens when you run out of materials since im guessing that the daily amount is for maintaining your base facilities etc so maybe your garden and stuff will fall apart.

      alot of ifs and maybes i know :D but im curious as to what my ultimate end will be. will i kill off all my characters through mishaps or will i die through resource loss and all the ugliness it brings about.

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    • I read somewhere that when you use the radio to ask around for supplies(materials, ammo, food) it generates those items right then and there. So that just because the map runs out, depending on influence you have, you could always use that over and over to get the supplies you need. I'm pretty sure when you bring those supplies back you get influence for it, and are able to keep this circle going.

      This only works however if the radio'n for help actually spawns the materials or it's something you looked over.

      If it isn't something that spawns right then and there, it would seem those options should not be available to you once the map is all looted.

      I'd like to see where this goes. Anyone ever use the radio and scavage a place they are 100% sure they allready took everything from?

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    • I used up all the ammo near the Church and the House near there, and kept asking Lily to find me ammo, she would reply "think I've got something, sending you the coordinates" but no map marker would appear on the map. Only thing you can do is trade at that point, and I noticed the same thing, your people always want to trade something you have 5 or 6 of for something you have 10+ of. Its frustrating.

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    • Sounds a bit glitchy to me. I always get a green magnifying glass, with the materials in a building near by.

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    • Might have been a glitch, but I had exhausted all the ammo in that part of the map and I am not sure but I think she only searches in a certain radius of your home base. Once I'd moved down to the main town, she was able to find ammo for me.

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    • We need someone to search every possible supply spot and acquire it, and see what happens to that option to search for supplies afterward.

      There is just to many questions and factors and it's to early in the games cycle for someone to search every possible spot all ready.

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    • Yeah, especially since I keep restarting to try things over. Wish it allowed you to keep multiple saves.

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    • Get a flash drive, which you should have already, and copy the save game over to it in the XBox system stuff before restarting, that way you can shuffle the saves. Think of it as a hardware work around for a lack of software save slots. :P

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    • If you look duting surveys it says daily survey completed. That should mean the resources randomly generate every day if the way I'm thinking is correct

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    • i dont think it works like that since once youve searched a building and looted everything you can never reloot it...or at least not yet anyways, ive checked about 10 buildings since reading the above post to see if anything regenerated but sadly no.


      well was just a question i had after reading the undead labs interview when they said that "resources were finite" but i figured since they said the same thing about cars although to a lesser effect and now we have the option to get as many cars as we want that it might be a similar thing to the resources.

      will have to wait and see i guess :D im hopeful and even if it does end due to resources running out its still an awesome game and ill definitely start over and manage my stuff better,

      if anyone actually loots the whole map or finds a way to get more resources from previously looted spots or something then please do share :D

      - 47% of map searched and looted (approximately)

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    • You were right, I still haven't seen resources which is a shame because I really wanted to continue a game indefinitely

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    • And there are some searchable buildings that do not appear on the map. The other night I went down a sort of tree-obscured path for awhile and ended up at some sort of logging camp or something. Makes me want to go exploring in the middle of nowhere and see what I find.

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    • ive searched and looted around 85% of the map and resources do not respawn your best hopes are creating resource farms at home and for actual character supplies trade with other communities thats the best options

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    • Rrrowsdower wrote:
      And there are some searchable buildings that do not appear on the map. The other night I went down a sort of tree-obscured path for awhile and ended up at some sort of logging camp or something. Makes me want to go exploring in the middle of nowhere and see what I find.

      I'd do the same thing if there wasn't Ferals everywhere waiting to tear me apart!

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    • ohyeah make sure you dont leave a bunch of rucksacks laying around in 1 spot for too long, looted the army base and layed all the rucksacks out at the gate, lots of ammo ones too, dicked around for a while and left my game on overnight, came back and all the rucksacks were gone so essentially all i got from the the army base of note was 3 .50 cal snipers and 8 lmg's and the usual health/ stamina items

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    • Though I cannot speak for normal respawning, I have had a "Scavenger?" event appear in a building which I had previously looted 100% guaranteed, and after the event and escorting the scavenger home, he still gave me a rucksack of loot as normal.  So to some degree that can provide infinite resources I suppose, although I guess you have to have at least 1 friendly enclaves still alive, and most of them (aside from the story ones like the Grange and the Courthouse) don't seem to do overly well in the long term.  Not to mention "Scavenger?" is both random in appearing and in the type of loot you receive. 


      Oh and also, fuel is a renewable resource as well, in addition to food.  Food is grown via garden/greenhouse obviously, but if you research "Biodiesel" from the library, you can then convert some of that food into fuel as well.  So it seems a very small community of survivors could exist indefinitely, producing food and fuel and using excesses it produces to trade for ammo, medicine, and construction materials ideally, although they would likely still continue to be very scarce due to the outlandish daily consumption of ammo and construction materials especially. 

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    • " So it seems a very small community of survivors could exist indefinitely, producing food and fuel and using excesses it produces to trade for ammo, medicine, and construction materials ideally, although they would likely still continue to be very scarce due to the outlandish daily consumption of ammo and construction materials especially."

      I think you are right, and that's exactly the new game strategy I was going to try tonight when starting a new game. The only thing I'm worry is the construction materials. Indeed, in my current base (the Fairgrounds), the daily consumption of construction materials is 24 ! So I'm not sure to be able to trade for that much daily amount.

      A possible solution to test would be to establish outposts as much as possible in buildings with construction materials. I've read somwhere that according to tests made by some players, it seems that, in that case, you get +3 materials every day (and possibility forever but it's not sure, some say it will stop someday, some no).

      Another possibility would be to use a smaller location than the Fairgrounds since it seems the daily consumption depends on the number of things you've built in your base. There is a fine optimisation to do regarding the size. I'm currently wondering if I'm not going to try in the Savini Residence which could be well placed and not too big.

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    • I played yesterday and about 5 or 6 houses I had already searched in Spencer's Mill had been restocked and were searchable again, although the cabins over by the starting zone hadnt so maybe after long periods of time random buildings restock

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    • Just to clear up why the green marker sometimes doesn't appear for ammo (mainly) it's because it just highlights an existing location of that resource, it DOESN'T spawn resources

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    • I think that you could get by for a while by gardening, trading, using watchtowers/ library's etc to train outsiders as well as using ray to get more vehicles, but I wounded what you would do after that amount of gameplay? I for one would start again.

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    • Items do respawn. It just takes a while. I looted the vet clinic and the gun shop as soon as i got to the church. After about 8 hours of play + What happens while your gone for another 12 hours I Need ammo and went to the gun shop. To my suprise i found 3 more pistols and 1 Ammo crate. Things do respawn but randomly and after some game days.

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    • that might be a glitch with items respawning but you can get ammo from training survivours and u can grow food and if u have reserached biodiesel u can turn it into fuel so food fuel and ammo is infinite and medicine is only used when  chacter is injured and that only uses 1 medicine so it is used they slowly and survivours apprently find there own supplys while u are gone so they might find medicine and materials so u should survive

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    • if you run out its a hard livin but youll eventually die out

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    • The only way to let the building "respawn" ressources, is to loot everything but leave atleast 1 thing unlooted.

      That way in 24H (real life), the building will fully respawn stuff, and you can loot it over and over again, did that in a military weapon cache, and dang i got like infinite ammo haha

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    • i know how to solve this problem easy design a libary which also leds to the creation of multi options to design and upgrade facilties allready built so build a farm which produces foof also the option to preseve food is advalible with a storage point plus create bio fuel and home brewed drugs next with the constant trade of supplies e.g fuel for food,meds even ammo is made open next you can alter between trades this makes the game easier also with a good infirmary you can rest assured that meds wont deplet as often as they have a chance of recovery also with these trades you should be able to sustain a society plus build a dojo as well as a watchtower and upgrade them so you can train other enclaves to recive food and other stuff also you can allow access to your libary which also supplies you also when you offline or online survivors can scavage supplies casses often as they would return with any number between 1 case to 15 or higher plus having these facilties will prove usful but make sure you have enoughth beds as well as room as tired survivors means no resources and if they leave the morale is impacted even the specialist's of the group can leave which makes you vunable so if you dont have enougth spaces for more beds either rely on scavenging or trades and get rid of a facility to replace it with beds or find the perfect group of survivors which benfits you group and leave the other survivors alone but im not cold hearted so i take in every one so i have 37 survivors in my group as its my third playthrough aslo im not doing the last mission yet !

      I hope this helps you out like if yo think it did 

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    • food* 

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    • . . . . . . . . . . . . . . . . . .

      , , , , , , , , , , , , , , , , , , ,


      Here. You seem to have run out of punctuation marks, so I thought I'd leave you some.

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    • thank's :) .

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    • lol :)

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    • Just to make things clear for those of you who don't have the patience to read through all the comments, RESOURCES REGENERATE. Resource regeneration does not appear to be in game time, it seems to regenerates in real time.


      --Edit-- It looks like area's only regenerate when you leave at least one container unsearched, and all areas regenerate at the same time.

      This next part however, has not yet been proven and could be wrong, but it is what I have noticed from playing.

      --It appears to take a few hours to a day before anything happens, however, not all areas are restocked. I think it regenerates the area resources at random, regardless of whether you searched the building or not! So the more areas you have cleared out, the better chances you will have of getting that area regenerated.--

      Again, this has not yet been confirmed, but these are things that I have noticed!

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    • Thx jake hurd but how long does it take yo regen?

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    • Oops i meant to

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    • SurvivorX X wrote:
      i dont think it works like that since once youve searched a building and looted everything you can never reloot it...or at least not yet anyways, ive checked about 10 buildings since reading the above post to see if anything regenerated but sadly no.


      well was just a question i had after reading the undead labs interview when they said that "resources were finite" but i figured since they said the same thing about cars although to a lesser effect and now we have the option to get as many cars as we want that it might be a similar thing to the resources.

      will have to wait and see i guess :D im hopeful and even if it does end due to resources running out its still an awesome game and ill definitely start over and manage my stuff better,

      if anyone actually loots the whole map or finds a way to get more resources from previously looted spots or something then please do share :D

      - 47% of map searched and looted (approximately)

      What you should do is leave one container/search spot in each area, when I do that things respawn in the other containers I had already looted.

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    • SPOILER!!!! you can have "multiple" saves if you have more than one profile on your xbox, live not required.

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    • Yeah I am pretty sure the regeneration only occurs when you leave at least 1 container UNsearched. Unfortunately we realized this too late and we had 0 ammo or materials left on the map so things got tough. We restarted our game again and are leaving 1 spot unsearched from now on to see how things go

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    • go and loot a building once you have done that call in people to search for supplies in the same building you were just in  they will always get something usefull and on occasion even more supplies than you found  even if youve taken everything from that house. this works most of the time  if morrale is above 50% but they wont find weapons or explosives just food,medicine,building supplies and sometimes ammo   

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    • if you dont need it leave it there because it may come in handy later like 1 snack or meds and it causes the whole house to regenerate supplies cool  :)

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    • Does this game have an end? If so, does it matter whether you finish it with only few chars remaining or with a strong community?

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    • Yes there is an end once you finish the military questline. It doesnt matter how many survivors you have at the end. But keep in mind that once you make it to a certain point in the military missions you will stop getting new survivors. And once you visit the reservoir with the sergeant all the enclaves will disappear.

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    • 84.197.249.109 wrote:
      Does this game have an end? If so, does it matter whether you finish it with only few chars remaining or with a strong community?

      Technically it does but thats not point of this game. :)

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    • there's no difference between finishing the storyline with a strong or weak community. Once you complete the stories the game continues infinitely although it gets a bit boring as you'll eventually search out every location. Keep in mind that as soon as you complete the second to last mission, you will lose the use of 2 random survivors forever as they will run off to accompany you on the final mission. I believe the game deliberately chooses your strongest ones as backup so it's always a sucky thing.

      I've tried to deliberately ruin my community by no longer looking for additional resources for the last 2 weeks. Have no ammo or construction materials left, but the random scavengers manage to find enough food per day to keep themselves fed and morale has not dipped much past the halfway point. I keep logging in and hoping that people have starved to death or commited suicide, but I guess I'm pretty much self sustaining at this point.

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    • actually its true i have looted the house closet to the church at least two times in one playthrough and it always has something in at least a few of the lootable containers so loot does respawn

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    • Master of DC wrote:

      I'd do the same thing if there wasn't Ferals everywhere waiting to tear me apart!

      That's why we have pickup trucks! In the eternal war of Pickup vs. Feral, the ferals have yet to chalk up a win.

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    • OxcartMC wrote:
      Master of DC wrote:

      I'd do the same thing if there wasn't Ferals everywhere waiting to tear me apart!

      That's why we have pickup trucks! In the eternal war of Pickup vs. Feral, the ferals have yet to chalk up a win.

      And when the Ferals are between me and my truck and I've got no health? They pounce on me and rip me, literally, in half. I've done everything everyone has told me and It's just not possible. Everyone else must either be very lucky or very skilled because I've tried things like leaving a truck RIGHT outside the house but it always ends up that I'm ripped in half long before I can even get to the front door or they instant rip my doors off and pull me out. Now that they impedimented a follower type system I might pick the game back up and try again because the only reason they always killed me is because there was never anyone there to shoot them off of me. We'll see. It's sad because I stopped playing the game because of Ferals being so OP.

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    • What mission is it that makes the enclaves disappear, and survivors stop spawning. I must avoid this at all costs!

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    • Master of DC wrote:

      And when the Ferals are between me and my truck and I've got no health? They pounce on me and rip me, literally, in half.

      There are still a few things that can help. First, try parking your truck such that walking between the building's steps and the truck is not possible; this will help prevent them from getting between you and the truck.

      When you're going into a building, always shut the doors behind you. Most zombies, when given the option of a door or an immediately adjacent window, will keep pounding on the door. Slam into the door at a sprint to shove it open, and it will knock anything less than a Juggernaut sprawling. 

      The short answer, though, is that when fighting a Feral, getting it off its feet is Priority One. Unlike just about every other zed, you can't get into a slugging match with a Feral; they will always win. Instead, you need to invest in a specialization skill (the exact one depends on the survivor). If you're specialized in blunt weapons, the Uppercut offensive ability is a Feral-killing machine; it knocks them off their feet in one shot, and then they're vulnerable to an easy follow-up kill strike. Survivors with Reflexes, like Ed, can train in a spin kick that does the same thing. Just don't use heavy weapons; in my experience, they attack too slowly to be effective against Ferals.

      They're the game's biggest threat, no question. But they're manageable. Check out the Feral page for some more combat strategies, or check out the blog on my user page; I've been running a series on State of Decay survival strategies.

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    • Killing Feral's is easy:

      1: locate the feral if he is inside a house don't enter just open the door and go back to your car,then keep horn until he comes out them run over him.

      2:if you are alone locate him eat a snack to get temporary  stamina bost,them dodge next to him you hit hiom that way then hit him if he turns to you dodge again (your dodge must hit him all the times) and keep hitting him until he falls,then finish him.

      Always have a snack in hand in case you enconter a feral.

      Killing juggernaut easy:

      1:with a truck run over him and run over him again with him on the ground (yours front tires will poop as you hit him the first time,so make sure you are goin down a slope so you can get speed to hit him a second time.(sometimes it need 3 or 4 run over to him to die and don't hit him with the back of your car or you loose all your tires and the car will be to slow to kill him).

      2:easy as sleep; (if you are next to a small fence), jump over the fence he will jump after you so keep hiting him until he is on your side then jump to other side and keep hiting him until it lowers his head then kill him.

      ps:english is not my native so no mind misspellings :3

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    • Dblayden wrote:
      i know how to solve this problem easy design a libary which also leds to the creation of multi options to design and upgrade facilties allready built so build a farm which produces foof also the option to preseve food is advalible with a storage point plus create bio fuel and home brewed drugs next with the constant trade of supplies e.g fuel for food,meds even ammo is made open next you can alter between trades this makes the game easier also with a good infirmary you can rest assured that meds wont deplet as often as they have a chance of recovery also with these trades you should be able to sustain a society plus build a dojo as well as a watchtower and upgrade them so you can train other enclaves to recive food and other stuff also you can allow access to your libary which also supplies you also when you offline or online survivors can scavage supplies casses often as they would return with any number between 1 case to 15 or higher plus having these facilties will prove usful but make sure you have enoughth beds as well as room as tired survivors means no resources and if they leave the morale is impacted even the specialist's of the group can leave which makes you vunable so if you dont have enougth spaces for more beds either rely on scavenging or trades and get rid of a facility to replace it with beds or find the perfect group of survivors which benfits you group and leave the other survivors alone but im not cold hearted so i take in every one so i have 37 survivors in my group as its my third playthrough aslo im not doing the last mission yet !

      I hope this helps you out like if yo think it did 

      How were you able to have 37 survivors?

      Which Potential House Site did you have?

      How is it that your able to have 37 survivors when most facilities hold only 8 people?

      Did you Make mostly beds?

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    • On my game I had 32 survivors and I just had sleeping room for like 16 people according to my base. I think as long as your beds add up to the base's supposed max survivor count then any extra survivors dont care where they sleep. Never had a morale issue

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    • A feral pulled me out of my truck as I was driving away...he ripped me out of the truck while I was going pretty fast, and as I fell out I rolled onto him and killed him from the speedroll. He just went splat. Laughed my ass off, was the best kill yet.

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    • 12.109.196.156 wrote:
      . . . . . . . . . . . . . . . . . .

      , , , , , , , , , , , , , , , , , , ,


      Here. You seem to have run out of punctuation marks, so I thought I'd leave you some.


      What about you learn your place?

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    • Actually some of the outposts will generate resources over time. Like if you turn say a Gunshop into an outpost you gain ammo from it etc. Plus theres tons of camps all over the place in the woods. The likely hood of completely exhuasting every resource option is kinda slim. Since you can generate resources not only through trades and outposts and gardens. (With the research from the libary you can convert food into fuel.) Some bases are also better then others. Get one of the better bases secure and there is no limit to how well you can hold out. Also keep your base population nice and high. Even the dead beats can be useful. The smaller your population the weaker your deffense in the event of an serious zombie attack.

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    • Well, i found a pretty good way to PLAY INFINITE. I moved into the trucking warehouse. I have 8 survivors (had to suicide with most of them to survive) and i have a greeen house (upgrated garden) to keep food supply up,have a lot of medicine 60+ (the consumption is always at 0 so...) i keep ammo supply up with the option to trade outsiders in the dojo (upgrated training ground), i keep my material supply consumption at 0: all my outposts are material outposts. and to increce fuel supply, i make biodisel from 3 food (researched in the library, created at the storage). I hope that i helped to the people who wand to play this game infinite.


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    • Cool thanks I was worrying that the game would end stupidly like running out of supplies.

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    • Wait till the new DLC Brwakdown. Will let you leave the map and come back replenished. Kinda dull, but I wish they will make the city map! Maybe thats going to be class4 or "state of decay 2* This one will also be multiplayer.

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    • When is breakdown coming for PC? really hoping it's soon. i haven't been able to find any news for it 

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    • the 29th of nov for 6.99 on steam.

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    • 72.14.199.208
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