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DescriptionEdit

A watchtower is a facility that can be built to allow a survivor to be on watch and protect the Home Sites.
Watchtower-info 2

Facility BonusesEdit

Watch TowerEdit

  • Lookout: Having someone up here should help keep the zeds at bay.
  • Sniping Zombies: We've been actively sniping zombies, giving us a larger safe area around our base

Shooting PlatformEdit

"We could make something a little less rickety. REQUIRES WORKSHOP"

  • Lookout: Having someone up here should help keep the zeds at bay.
  • Sniping Zombies: We've been actively sniping zombies, giving us a larger safe area around our base
  • Shooting Practice: Raises shooting skill for the whole community

AbilitiesEdit

  • Snipe Zombies (1 Ammo, 5 Influence, 1minute) We can extend the safe area around our home with a little sharp shooting (Effect lasts 1 hour)
  • Firearms Training (3 Ammo, 25 Influence, 1 minute): Gain Increased XP from shooting (Effect lasts 1 hour)
  • Commerce: Train Outsiders (20 Influence): Can also train different groups of surviours for +2 cases of ammo (usable once per 1.5 hours real time)

RequirementsEdit

  • Another view of the watchtower
  • watchtower
  • Watch tower at Snyder Trucking Warehouse
  • Shooting Platform at Snyder Trucking warehouse
  • No people in the watchtower bug or glitch (I don't know which)
  • Another picture of no one manning the watchtower bug

Watch TowerEdit

Shooting PlatformEdit

NotesEdit

Some watchtowers are built into Home Sites (such as the treehouse at the Savini Residence), where others must be built using materials and influence.

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